by BlastRoom
The four consequences, and telling negative reinforcement from punishment every time.
#psychology

30 questions
One question set, multiple game modes. Tap any game to see it in action. Not sure which to pick?
Answer to place stones and capture territory.
Outrun the snow together.
Earn blasts, then hunt the other team.
Answer to earn energy, then climb.

The class blasts through walls together.
Bid on mystery lots. Most money wins.
Sell tours. Nice, standard, or a total scam.
Answer, restock, and serve the rush.
More correct answers pulls the rope your way.
Answer, then shoot down the alien wave.
Answer, then tap to leap the frozen ridge.
Use the table. The consequence marked [blank] is

Use the table. The consequence marked [blank] is

Use the table. The consequence marked [blank] is

Use the table. The consequence marked [blank] is

A slot machine pays out after an unpredictable number of pulls, and this unpredictability makes players keep pulling the lever far longer than a fixed payout schedule would. This is
A teacher praises Maya after she turns in homework, and Maya turns in homework more often. This consequence is
A child gets extra allowance after doing the dishes, and dishwashing becomes more frequent. This is
A dog receives a treat after sitting on command, and sitting on command increases. This is
A student cleans her room to stop repeated reminders from a parent, and she cleans sooner next time. This is
A rat presses a lever to turn off a mild shock, and lever pressing increases. This is
An employee submits reports early to avoid angry calls from a manager, and early reporting increases. This is
A coach assigns extra laps after trash talk, and trash talk decreases. This consequence is
A dog hears a sharp scold after jumping on guests, and jumping decreases. This is
An app charges a late fee after a missed payment, and missed payments decrease. This is
A teenager loses phone access after insulting a sibling, and insults decrease. This consequence is
A driver loses a safe-driver discount after speeding, and speeding decreases. This is
An athlete sits out part of a game after arguing with a referee, and arguing decreases. This is
A driver buckles her seat belt to stop the car's chime, and buckling happens faster on later trips. The chime ending is
A student uses a hall pass to leave a noisy cafeteria, and using the pass becomes more likely. The noise ending is
A person clicks X to close an annoying pop-up ad, and clicking X becomes quicker on later ads. This is
A rat moves to the shaded side of a box to turn off a bright light, and moving there increases. This is
Water given to a thirsty dog after it sits is acting as a
Gold stars that students later trade for free time are acting as
Warm food delivered after a cat completes a maze is a
Points that students earn for participation and trade for snacks at week's end are
A trainer rewards a parrot first for touching a bell, then pulling a string, then ringing the bell. This training uses
A teacher praises one paragraph, then a rough draft, then a complete essay as a student builds writing skill. This is
A swim coach reinforces a crouch, then a push-off, then a full racing dive. This sequence illustrates
Reinforcement is defined by its effect on behavior: it
Punishment is defined by its effect on behavior: it
Crack the passcode before the zombies get in.
Answer, then swat bugs for bonus points.
Race through questions at your own speed.
Same question on every screen. Fastest wins.

Pick a tile, answer, hit bonuses and steals.
Observational and Cognitive Learning
25 questions