by Jeff Snyder
Reading Comprehension — Kakapo Adventure

15 questions
One question set, multiple game modes. Tap any game to see it in action. Not sure which to pick?
Two teams place stones on a Go-style board by answering correctly. Capture territory to win.
2 teams, up to 40 students
The class is trapped in a biolab. Answer questions to restore power and crack the passcode to escape before zombies break in.
Whole class, up to 40 students

The whole class works together to blast through walls and defeat monsters. Correct answers deal damage to the current obstacle.
Whole class, up to 40 students
Two teams pull a rope. Each round, the team with more correct answers tugs the rope their way. Pull the other team into the mud to win.
2 teams, up to 40 students
Answer a question, then swat bugs on screen for bonus points. Combines quiz review with an action mini-game.
Up to 40 students
Students race through questions at their own speed. Streak bonuses reward consecutive correct answers. Power-ups add chaos.
Up to 40 students
Teacher-paced. Each question appears on every screen at once. Speed bonuses for fast answers. Live leaderboard on the projected screen.
Up to 40 students
What is Uncle Jack's job?
What was Jack searching for?
How did they get to the island?
What did they do after dinner on the first night?
What does Jack call Ryan's smartphone?
What did Ryan watch the next morning?
Why did they have to stop climbing?
What did Jack and Ryan build?
What did they eat for dinner in the den?
What woke them up in the middle of the night?
What is a kakapo?
How did Ryan record the kakapo?
What three exciting things did Ryan do on the trip?
What did Jack invite Ryan to do?
What did Jack tell Ryan to bring back with him next summer?
