by Jeff Snyder

25 questions
One question set, multiple game modes. Tap any game to see it in action. Not sure which to pick?
Two teams place stones on a Go-style board by answering correctly. Capture territory to win.
2 teams, up to 40 students
The class is trapped in a biolab. Answer questions to restore power and crack the passcode to escape before zombies break in.
Whole class, up to 40 students

The whole class works together to blast through walls and defeat monsters. Correct answers deal damage to the current obstacle.
Whole class, up to 40 students
Two teams pull a rope. Each round, the team with more correct answers tugs the rope their way. Pull the other team into the mud to win.
2 teams, up to 40 students
Answer a question, then swat bugs on screen for bonus points. Combines quiz review with an action mini-game.
Up to 40 students
Students race through questions at their own speed. Streak bonuses reward consecutive correct answers. Power-ups add chaos.
Up to 40 students
Teacher-paced. Each question appears on every screen at once. Speed bonuses for fast answers. Live leaderboard on the projected screen.
Up to 40 students
What wakes the narrator from his dream at the beginning of the story?
What does the narrator see in his dream?
What are the “great-winged birds” in reality?
Why does the narrator beg the chief not to welcome the strangers?
Why does the chief ignore the narrator’s warning?
How do the strangers first come to shore?
Why do the villagers first think the strangers may not be ordinary humans?
What test does the chief use to see if the strangers are “true men”?
What makes the chief believe the strangers come from the sky?
What gifts does the chief offer the strangers in friendship?
What do the strangers give in return at first?
Why does the narrator briefly stop being afraid?
What makes the narrator’s fear return during the feast?
What especially do the strangers seem interested in touching?
How does the narrator describe the strangers’ chief’s smile?
What does the narrator do when he runs back to his zemis?
What does the narrator ask his zemis to do with the smooth balls?
What happens when the narrator grasps the stranger’s silver stick?
Why do the villagers fail to understand the danger?
What kinds of powerful objects do the villagers admire?
What do the strangers actually give the villagers instead of their best weapons?
What happens the day after the feast?
How does the narrator respond when he is taken?
What does the narrator do after reaching another land?
What is the main warning in the old man’s story?
